#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "NewMonster.h" #include "../ClientHandle.h" cNewMonster::cNewMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(etMonster, a_Width, a_Height) , m_MobType(a_MobType) , m_SoundHurt(a_SoundHurt) , m_SoundDeath(a_SoundDeath) { m_AI = new cAIComponent(this); m_Attack = new cAttackComponent(this); m_Environment = new cEnvironmentComponent(this); m_Movement = new cMovementComponent(this); } void cNewMonster::SpawnOn(cClientHandle & a_Client) { a_Client.SendSpawnMob(*this); }