#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "NewIronGolem.h" cNewIronGolem::cNewIronGolem(void) : super("IronGolem", mtIronGolem, "mob.IronGolem.hit", "mob.IronGolem.death", 1.4, 2.9) { } void cNewIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) { UNUSED(a_Killer); AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON); AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER); }