#pragma once #include "NewMonster.h" class cNewEnderman : public cNewMonster { typedef cNewMonster super; public: cNewEnderman(void); CLASS_PROTODEF(cNewEnderman) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; bool IsScreaming(void) const {return m_bIsScreaming; } BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } NIBBLETYPE GetCarriedMeta(void) const {return CarriedMeta; } private: bool m_bIsScreaming; BLOCKTYPE CarriedBlock; NIBBLETYPE CarriedMeta; } ;