#pragma once #include "Behaviors/BehaviorBreeder.h" #include "Behaviors/BehaviorItemFollower.h" #include "Behaviors/BehaviorCoward.h" #include "Behaviors/BehaviorWanderer.h" #include "Monster.h" class cMooshroom : public cMonster { typedef cMonster super; public: cMooshroom(void); CLASS_PROTODEF(cMooshroom) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_WHEAT); } virtual cBehaviorBreeder * GetBehaviorBreeder() override; virtual const cBehaviorBreeder * GetBehaviorBreeder() const override; private: // Tick controlling behaviors cBehaviorBreeder m_BehaviorBreeder; cBehaviorItemFollower m_BehaviorItemFollower; cBehaviorCoward m_BehaviorCoward; cBehaviorWanderer m_BehaviorWanderer; } ;