#pragma once #include "Behaviors/BehaviorBreeder.h" #include "Behaviors/BehaviorItemFollower.h" #include "Behaviors/BehaviorCoward.h" #include "Behaviors/BehaviorWanderer.h" #include "Behaviors/BehaviorItemReplacer.h" #include "Monster.h" class cCow : public cMonster { public: cCow(); ~cCow() {} typedef cMonster super; CLASS_PROTODEF(cCow) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_WHEAT); } private: // Tick controlling behaviors cBehaviorBreeder m_BehaviorBreeder; cBehaviorItemFollower m_BehaviorItemFollower; cBehaviorCoward m_BehaviorCoward; cBehaviorWanderer m_BehaviorWanderer; // Non tick controlling behaviors cBehaviorItemReplacer m_BehaviorItemReplacer; } ;