#include "Globals.h" #include "MovementComponent.h" #include "../Monster.h" #include "../../World.h" cMovementComponent::cMovementComponent(cMonster * a_Entity) : m_Self(a_Entity){} int cMovementComponent::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ) { int PosY = (int)floor(m_Self->GetPosY()); PosY = Clamp(PosY, 0, cChunkDef::Height); if (!cBlockInfo::IsSolid(m_Self->GetWorld()->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ)))) { while (!cBlockInfo::IsSolid(m_Self->GetWorld()->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY > 0)) { PosY--; } return PosY + 1; } else { while (cBlockInfo::IsSolid(m_Self->GetWorld()->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY < cChunkDef::Height)) { PosY++; } return PosY; } } bool cMovementComponent::IsNextYPosReachable(int a_PosY) { return ( (a_PosY <= (int)floor(m_Self->GetPosY())) || DoesPosYRequireJump(a_PosY) ); } /** Returns if a monster can reach a given height by jumping */ bool cMovementComponent::DoesPosYRequireJump(int a_PosY) { return ((a_PosY > (int)floor(m_Self->GetPosY())) && (a_PosY == (int)floor(m_Self->GetPosY()) + 1)); }