#pragma once #include "Behaviors/BehaviorBreeder.h" #include "Behaviors/BehaviorItemFollower.h" #include "Behaviors/BehaviorCoward.h" #include "Behaviors/BehaviorWanderer.h" #include "Behaviors/BehaviorItemDropper.h" #include "Monster.h" class cChicken : public cMonster { typedef cMonster super; public: cChicken(void); CLASS_PROTODEF(cChicken) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void GetFollowedItems(cItems & a_Items) override { a_Items.Add(E_ITEM_SEEDS); } virtual void HandleFalling(void) override; private: // Tick controlling behaviors cBehaviorBreeder m_BehaviorBreeder; cBehaviorItemFollower m_BehaviorItemFollower; cBehaviorCoward m_BehaviorCoward; cBehaviorWanderer m_BehaviorWanderer; cBehaviorItemDropper m_BehaviorItemDropper; } ;