#pragma once // The mob will wander around #include class cMonster; class cEntity; class cChunk; class cBehaviorWanderer { public: cBehaviorWanderer(cMonster * a_Parent); // Functions our host Monster should invoke: bool ActiveTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); private: cMonster * m_Parent; // Our Parent std::chrono::milliseconds m_IdleInterval; };