#pragma once // Makes the mob follow specific held items class cBehaviorItemFollower; #include "Behavior.h" class cBehaviorItemFollower : public cBehavior { public: void AttachToMonster(cMonster & a_Parent); bool IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); private: /** Our parent */ cMonster * m_Parent; };