#pragma once // Makes the mob follow specific held items class cBehaviorItemFollower; class iBehaviorItemFollower; //fwds class cMonster; class cItems; class cBehaviorItemFollower { public: cBehaviorItemFollower(iBehaviorItemFollower * a_Parent); // Functions our host Monster should invoke: bool ActiveTick(); private: /** Our parent */ iBehaviorItemFollower * m_ParentInterface; cMonster * m_Parent; };