#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "AggressiveMonster.h" #include "../World.h" #include "../Entities/Player.h" #include "../Tracer.h" #include "Behaviors/BehaviorAggressive.h" #include "Behaviors/BehaviorChaser.h" #include "Behaviors/BehaviorWanderer.h" cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), m_BehaviorAggressive(this) { m_EMPersonality = AGGRESSIVE; ASSERT(GetBehaviorChaser() != nullptr); } void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); /* cBehaviorChaser * BehaviorChaser = GetBehaviorChaser(); cBehaviorWanderer * BehaviorWanderer = GetBehaviorWanderer(); for (;;) { m_BehaviorAggressive.Tick(); if (BehaviorChaser->Tick()) { break; } if ((BehaviorWanderer != nullptr) && BehaviorWanderer->ActiveTick(a_Dt, a_Chunk)) { break; } ASSERT(!"Not a single Behavior took control, this is not normal. "); break; } BehaviorChaser->Tick();*/ }