// // ThrownEggEntity.h // #pragma once #include "ProjectileEntity.h" // tolua_begin class cThrownEggEntity : public cProjectileEntity { typedef cProjectileEntity super; public: // tolua_end CLASS_PROTODEF(cThrownEggEntity) cThrownEggEntity(CreateEntityInfo a_Info, cEntity * a_Creator); protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void Tick (float a_Dt, cChunk & a_Chunk) override { if (m_DestroyTimer > 0) { m_DestroyTimer--; if (m_DestroyTimer == 0) { Destroy(); return; } } else { super::Tick(a_Dt, a_Chunk); } } // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); private: /** Time in ticks to wait for the hit animation to begin before destroying */ int m_DestroyTimer; } ; // tolua_export