#pragma once #include "Entity.h" // tolua_begin class cEnderCrystal : public cEntity { // tolua_end typedef cEntity super; public: CLASS_PROTODEF(cEnderCrystal) cEnderCrystal(double a_X, double a_Y, double a_Z); private: // cEntity /*override*/s: virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/; virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/; virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/; }; // tolua_export