#include "Globals.h" #include "ChunkBuffer.h" cChunkBuffer cChunkBuffer::Copy() const { cChunkBuffer copy; for (int i = 0; i < CHUNK_SECTION_NUM; i++) { if(m_Sections[i]) { copy.m_Sections[i] = Allocate(); *copy.m_Sections[i] = *m_Sections[i]; } } return copy; } void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16; if (a_Idx > 0) a_Idx = a_Idx > length ? a_Idx - length : 0; if (a_Idx == 0) { size_t tocopy = length > segment_length ? segment_length : length; length -= tocopy; memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockTypes, sizeof(BLOCKTYPE) * length); } } } void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockMeta, sizeof(NIBBLETYPE) * segment_length); } } void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockLight, sizeof(NIBBLETYPE) * segment_length); } } void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; memcpy(&a_dest[i * segment_length], &m_Sections[i]->m_BlockSkyLight, sizeof(NIBBLETYPE) * segment_length); } } void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length); } } } void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } } } void cChunkBuffer::SetLight(const NIBBLETYPE * a_src) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } } } void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src) { for (int i = 0; i < CHUNK_SECTION_NUM; i++) { const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2; if (m_Sections[i]) { memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length); } } } cChunkBuffer::sChunkSection * cChunkBuffer::Allocate() const { // TODO: use a allocation pool return new cChunkBuffer::sChunkSection; }