#pragma once #include "BlockHandler.h" class cBlockFlowerHandler : public cBlockHandler { public: cBlockFlowerHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) /*override*/ { // Reset meta to zero a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) /*override*/ { return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); } virtual const char * GetStepSound(void) /*override*/ { return "step.grass"; } } ;