#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawnerEntity.h" #include "../World.h" #include "json/json.h" cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World) , m_EntityName("Pig") , m_SpawnDelay(20) , m_MinSpawnDelay(200) , m_MaxSpawnDelay(800) , m_MaxNearbyEntities(6) , m_ActivatingRange(16) , m_SpawnRange(4) { } cMobSpawnerEntity::~cMobSpawnerEntity() { } bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk) { } void cMobSpawnerEntity::UsedBy(cPlayer * a_Player) { if (IsPlayingRecord()) { EjectRecord(); } else { const cItem & HeldItem = a_Player->GetEquippedItem(); if (PlayRecord(HeldItem.m_ItemType)) { a_Player->GetInventory().RemoveOneEquippedItem(); } } } bool cMobSpawnerEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); m_Record = a_Value.get("Record", 0).asInt(); return true; } void cMobSpawnerEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; a_Value["Record"] = m_Record; }