// DropperEntity.h // Declares the cDropperEntity class representing a dropper block entity #pragma once #include "DropSpenserEntity.h" // tolua_begin class cDropperEntity : public cDropSpenserEntity { typedef cDropSpenserEntity super; public: // tolua_end /// Constructor used for normal operation cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); static const char * GetClassStatic(void) { return "cDropperEntity"; } protected: // cDropSpenserEntity /*override*/s: virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) /*override*/; /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper. Called when there's a container directly in front of the dropper, so the dropper should store items there, rather than dropping. */ void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ); } ; // tolua_export