#pragma once #include "Block.h" class cBlockMelonHandler : public cBlockHandler { public: cBlockMelonHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual int GetDropID() { return E_ITEM_MELON_SLICE; } virtual char GetDropCount() { MTRand r1; return 3 + r1.randInt(4); } };