// Protocol17x.cpp /* Implements the 1.7.x protocol classes: - cProtocol172 - release 1.7.2 protocol (#4) (others may be added later in the future for the 1.7 release series) */ #include "Globals.h" #include "Protocol17x.h" #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : super(a_Client), m_ServerAddress(a_ServerAddress), m_ServerPort(a_ServerPort), m_State(a_State), m_ReceivedData(32 KiB), m_IsEncrypted(false) { } void cProtocol172::DataReceived(const char * a_Data, int a_Size) { if (m_IsEncrypted) { byte Decrypted[512]; while (a_Size > 0) { int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes); AddReceivedData((const char *)Decrypted, NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } } else { AddReceivedData(a_Data, a_Size); } } void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) { if (!m_ReceivedData.Write(a_Data, a_Size)) { // Too much data in the incoming queue, report to caller: m_Client->PacketBufferFull(); return; } // Handle all complete packets: while (true) { UInt32 PacketLen; if (!m_ReceivedData.ReadVarInt(PacketLen)) { // Not enough data return; } if (!m_ReceivedData.CanReadBytes(PacketLen)) { // The full packet hasn't been received yet return; } UInt32 PacketType; UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace(); if (!m_ReceivedData.ReadVarInt(PacketType)) { // Not enough data return; } NumBytesRead -= m_ReceivedData.GetReadableSpace(); HandlePacket(PacketType, PacketLen - NumBytesRead); } // while (true) } void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) { switch (m_State) { case 1: { // Status switch (a_PacketType) { case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return; case 0x01: HandlePacketStatusPing (a_RemainingBytes); return; } break; } case 2: { // Login break; } case 3: { // Game break; } } // switch (m_State) // Unknown packet type, report to the client: m_Client->PacketUnknown(a_PacketType); m_ReceivedData.SkipRead(a_RemainingBytes); m_ReceivedData.CommitRead(); } void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) { // No more bytes in this packet ASSERT(a_RemainingBytes == 0); m_ReceivedData.CommitRead(); // Send the response: AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{"; AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", cRoot::Get()->GetServer()->GetMaxPlayers(), cRoot::Get()->GetServer()->GetNumPlayers() ); AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}", cRoot::Get()->GetServer()->GetDescription().c_str() ); Response.append("}"); cByteBuffer Packet(Response.size() + 10); Packet.WriteVarInt(0x00); // Response packet Packet.WriteVarUTF8String(Response); WritePacket(Packet); } void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes) { ASSERT(a_RemainingBytes == 8); if (a_RemainingBytes != 8) { m_Client->PacketError(0x01); m_ReceivedData.SkipRead(a_RemainingBytes); m_ReceivedData.CommitRead(); return; } Int64 Timestamp; m_ReceivedData.ReadBEInt64(Timestamp); m_ReceivedData.CommitRead(); cByteBuffer Packet(18); Packet.WriteVarInt(0x01); Packet.WriteBEInt64(Timestamp); WritePacket(Packet); } void cProtocol172::WritePacket(cByteBuffer & a_Packet) { cCSLock Lock(m_CSPacket); AString Pkt; a_Packet.ReadAll(Pkt); WriteVarInt(Pkt.size()); SendData(Pkt.data(), Pkt.size()); Flush(); } void cProtocol172::SendData(const char * a_Data, int a_Size) { m_DataToSend.append(a_Data, a_Size); } void cProtocol172::Flush(void) { ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly? if (m_DataToSend.empty()) { LOGD("Flushing empty"); return; } const char * a_Data = m_DataToSend.data(); int a_Size = m_DataToSend.size(); if (m_IsEncrypted) { byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) while (a_Size > 0) { int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes); m_Client->SendData((const char *)Encrypted, NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } } else { m_Client->SendData(a_Data, a_Size); } m_DataToSend.clear(); }