// ProjectileEntity.cpp // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types #include "Globals.h" #include "ProjectileEntity.h" #include "../ClientHandle.h" /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cProjectileEntity: cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) : super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height), m_ProjectileKind(a_Kind), m_Creator(a_Creator) { } cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), m_ProjectileKind(a_Kind), m_Creator(a_Creator) { SetSpeed(a_Speed); } cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed) { Vector3d Speed; if (a_Speed != NULL) { Speed = *a_Speed; } switch (a_Kind) { case pkArrow: return new cArrowEntity(a_Creator, a_X, a_Y, a_Z, Speed); // TODO: the rest } LOGWARNING("%s: Unknown kind: %d", __FUNCTION__, a_Kind); return NULL; } AString cProjectileEntity::GetMCAClassName(void) const { switch (m_ProjectileKind) { case pkArrow: return "Arrow"; case pkSnowball: return "Snowball"; case pkEgg: return "Egg"; case pkGhastFireball: return "Fireball"; case pkFireCharge: return "SmallFireball"; case pkEnderPearl: return "ThrownEnderPearl"; case pkExpBottle: return "ThrownExpBottle"; case pkSplashPotion: return "ThrownPotion"; case pkWitherSkull: return "WitherSkull"; case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this? } ASSERT(!"Unhandled projectile entity kind!"); return ""; } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cArrowEntity: cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed) : super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5), m_PickupState(psNoPickup), m_DamageCoeff(2) { SetSpeed(a_Speed); SetMass(0.1); } void cArrowEntity::SpawnOn(cClientHandle & a_Client) { a_Client.SendSpawnObject(*this, pkArrow, 0, 0, 0); }