-- Storage.lua -- Implements the storage access object, shielding the rest of the code away from the DB --[[ The cStorage class is the interface to the underlying storage, the SQLite database. This class knows how to load player areas from the DB, how to add or remove areas in the DB and other such operations. Also, a g_Storage global variable is declared, it holds the single instance of the storage. --]] cStorage = {}; g_Storage = {}; --- Initializes the storage subsystem, creates the g_Storage object -- Returns true if successful, false if not function InitializeStorage() g_Storage = cStorage:new(); if (not(g_Storage:OpenDB())) then return false; end return true; end function cStorage:new(obj) obj = obj or {}; setmetatable(obj, self); self.__index = self; return obj; end --- Opens the DB and makes sure it has all the columns needed -- Returns true if successful, false otherwise function cStorage:OpenDB() local ErrCode, ErrMsg; self.DB, ErrCode, ErrMsg = sqlite3.open("ProtectionAreas.sqlite"); if (self.DB == nil) then LOGWARNING(PluginPrefix .. "Cannot open ProtectionAreas.sqlite, error " .. ErrCode .. " (" .. ErrMsg ..")"); return false; end if ( not(self:CreateTable("Areas", {"ID INTEGER PRIMARY KEY AUTOINCREMENT", "MinX", "MaxX", "MinZ", "MaxZ", "WorldName", "CreatorUserName"})) or not(self:CreateTable("AllowedUsers", {"AreaID", "UserName"})) ) then LOGWARNING(PluginPrefix .. "Cannot create DB tables!"); return false; end return true; end --- Executes the SQL command given, calling the a_Callback for each result -- If the SQL command fails, prints it out on the server console and returns false -- Returns true on success function cStorage:DBExec(a_SQL, a_Callback, a_CallbackParam) local ErrCode = self.DB:exec(a_SQL, a_Callback, a_CallbackParam); if (ErrCode ~= sqlite3.OK) then LOGWARNING(PluginPrefix .. "Error " .. ErrCode .. " (" .. self.DB:errmsg() .. ") while processing SQL command >>" .. a_SQL .. "<<" ); return false; end return true; end --- Creates the table of the specified name and columns[] -- If the table exists, any columns missing are added; existing data is kept function cStorage:CreateTable(a_TableName, a_Columns) -- Try to create the table first local sql = "CREATE TABLE IF NOT EXISTS '" .. a_TableName .. "' ("; sql = sql .. table.concat(a_Columns, ", "); sql = sql .. ")"; if (not(self:DBExec(sql))) then LOGWARNING(PluginPrefix .. "Cannot create DB Table " .. a_TableName); return false; end -- SQLite doesn't inform us if it created the table or not, so we have to continue anyway -- Check each column whether it exists -- Remove all the existing columns from a_Columns: local RemoveExistingColumn = function(UserData, NumCols, Values, Names) -- Remove the received column from a_Columns. Search for column name in the Names[] / Values[] pairs for i = 1, NumCols do if (Names[i] == "name") then local ColumnName = Values[i]:lower(); -- Search the a_Columns if they have that column: for j = 1, #a_Columns do -- Cut away all column specifiers (after the first space), if any: local SpaceIdx = string.find(a_Columns[j], " "); if (SpaceIdx ~= nil) then SpaceIdx = SpaceIdx - 1; end local ColumnTemplate = string.lower(string.sub(a_Columns[j], 1, SpaceIdx)); -- If it is a match, remove from a_Columns: if (ColumnTemplate == ColumnName) then table.remove(a_Columns, j); break; -- for j end end -- for j - a_Columns[] end end -- for i - Names[] / Values[] return 0; end if (not(self:DBExec("PRAGMA table_info(" .. a_TableName .. ")", RemoveExistingColumn))) then LOGWARNING(PluginPrefix .. "Cannot query DB table structure"); return false; end -- Create the missing columns -- a_Columns now contains only those columns that are missing in the DB if (#a_Columns > 0) then LOGINFO(PluginPrefix .. "Database table \"" .. a_TableName .. "\" is missing " .. #a_Columns .. " columns, fixing now."); for idx, ColumnName in ipairs(a_Columns) do if (not(self:DBExec("ALTER TABLE '" .. a_TableName .. "' ADD COLUMN " .. ColumnName))) then LOGWARNING(PluginPrefix .. "Cannot add DB table \"" .. a_TableName .. "\" column \"" .. ColumnName .. "\""); return false; end end LOGINFO(PluginPrefix .. "Database table \"" .. a_TableName .. "\" columns fixed."); end return true; end --- Returns true if the specified area is allowed for the specified player function cStorage:IsAreaAllowed(a_AreaID, a_PlayerName, a_WorldName) assert(a_AreaID); assert(a_PlayerName); assert(a_WorldName); assert(self); local res = false; local sql = "SELECT COUNT(*) FROM AllowedUsers WHERE (AreaID = " .. a_AreaID .. ") AND (UserName ='" .. a_PlayerName .. "')"; local function SetResTrue(UserData, NumValues, Values, Names) res = (tonumber(Values[1]) > 0); return 0; end if (not(self:DBExec(sql, SetResTrue))) then LOGWARNING("SQL error while determining area allowance"); return false; end return res; end --- Loads cPlayerAreas for the specified player from the DB. Returns a cPlayerAreas object function cStorage:LoadPlayerAreas(a_PlayerName, a_PlayerX, a_PlayerZ, a_WorldName) assert(a_PlayerName); assert(a_PlayerX); assert(a_PlayerZ); assert(a_WorldName); assert(self); -- Bounds for which the areas are loaded local BoundsMinX = a_PlayerX - g_AreaBounds; local BoundsMaxX = a_PlayerX + g_AreaBounds; local BoundsMinZ = a_PlayerZ - g_AreaBounds; local BoundsMaxZ = a_PlayerZ + g_AreaBounds; local res = cPlayerAreas:new( BoundsMinX + g_AreaSafeEdge, BoundsMinZ + g_AreaSafeEdge, BoundsMaxX - g_AreaSafeEdge, BoundsMaxZ - g_AreaSafeEdge ); --[[ LOG("Loading protection areas for player " .. a_PlayerName .. " centered around {" .. a_PlayerX .. ", " .. a_PlayerZ .. "}, bounds are {" .. BoundsMinX .. ", " .. BoundsMinZ .. "} - {" .. BoundsMaxX .. ", " .. BoundsMaxZ .. "}" ); --]] -- Load the areas from the DB, based on the player's location local sql = "SELECT ID, MinX, MaxX, MinZ, MaxZ FROM Areas WHERE " .. "MinX < " .. BoundsMaxX .. " AND MaxX > " .. BoundsMinX .. " AND " .. "MinZ < " .. BoundsMaxZ .. " AND MaxZ > " .. BoundsMinZ .. " AND " .. "WorldName='" .. a_WorldName .."'"; local function AddAreas(UserData, NumValues, Values, Names) if ((NumValues < 5) or ((Values[1] and Values[2] and Values[3] and Values[4] and Values[5]) == nil)) then LOGWARNING("SQL query didn't return all data"); return 0; end res:AddArea(cCuboid(Values[2], 0, Values[4], Values[3], 255, Values[5]), self:IsAreaAllowed(Values[1], a_PlayerName, a_WorldName)); return 0; end if (not(self:DBExec(sql, AddAreas))) then LOGWARNING("SQL error while querying areas"); return res; end return res; end --- Adds a new area into the DB. a_AllowedNames is a table listing all the players that are allowed in the area -- Returns the ID of the new area, or -1 on failure function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames) assert(a_Cuboid); assert(a_WorldName); assert(a_CreatorName); assert(a_AllowedNames); assert(self); -- Store the area in the DB local ID = -1; local function RememberID(UserData, NumCols, Values, Names) for i = 1, NumCols do if (Names[i] == "ID") then ID = Values[i]; end end return 0; end local sql = "INSERT INTO Areas (ID, MinX, MaxX, MinZ, MaxZ, WorldName, CreatorUserName) VALUES (NULL, " .. a_Cuboid.p1.x .. ", " .. a_Cuboid.p2.x .. ", " .. a_Cuboid.p1.z .. ", " .. a_Cuboid.p2.z .. ", '" .. a_WorldName .. "', '" .. a_CreatorName .. "'); SELECT last_insert_rowid() AS ID"; if (not(self:DBExec(sql, RememberID))) then LOGWARNING(PluginPrefix .. "SQL Error while inserting new area"); return -1; end if (ID == -1) then LOGWARNING(PluginPrefix .. "SQL Error while retrieving INSERTion ID"); return -1; end -- Store each allowed player in the DB for idx, Name in ipairs(a_AllowedNames) do local sql = "INSERT INTO AllowedUsers (AreaID, UserName) VALUES (" .. ID .. ", '" .. Name .. "')"; if (not(self:DBExec(sql))) then LOGWARNING(PluginPrefix .. "SQL Error while inserting new area's allowed player " .. Name); end end return ID; end function cStorage:DelArea(a_WorldName, a_AreaID) assert(a_WorldName); assert(a_AreaID); assert(self); -- Since all areas are stored in a single DB (for now), the worldname parameter isn't used at all -- Later if we change to a per-world DB, we'll need the world name -- Delete from both tables simultaneously local sql = "DELETE FROM Areas WHERE ID=" .. a_AreaID .. ";" .. "DELETE FROM AllowedUsers WHERE AreaID=" .. a_AreaID; if (not(self:DBExec(sql))) then LOGWARNING(PluginPrefix .. "SQL error while deleting area " .. a_AreaID .. " from world \"" .. a_WorldName .. "\""); return false; end return true; end --- Removes the user from the specified area function cStorage:RemoveUser(a_AreaID, a_UserName, a_WorldName) assert(a_AreaID); assert(a_UserName); assert(a_WorldName); assert(self); -- WorldName is not used yet, because all the worlds share the same DB in this version local sql = "DELETE FROM AllowedUsers WHERE " .. "AreaID = " .. a_AreaID .. " AND UserName = '" .. a_UserName .. "'"; if (not(self:DBExec(sql))) then LOGWARNING("SQL error while removing user " .. a_UserName .. " from area ID " .. a_AreaID); return false; end return true; end --- Removes the user from all areas in the specified world function cStorage:RemoveUserAll(a_UserName, a_WorldName) assert(a_UserName); assert(a_WorldName); assert(self); local sql = "DELETE FROM AllowedUsers WHERE UserName = '" .. a_UserName .."'"; if (not(self:DBExec(sql))) then LOGWARNING("SQL error while removing user " .. a_UserName .. " from all areas"); return false; end return true; end --- Calls the callback for each area intersecting the specified coords -- Callback signature: function(ID, MinX, MinZ, MaxX, MaxZ, CreatorName) function cStorage:ForEachArea(a_BlockX, a_BlockZ, a_WorldName, a_Callback) assert(a_BlockX); assert(a_BlockZ); assert(a_WorldName); assert(a_Callback); assert(self); -- SQL callback that parses the values and calls our callback function CallCallback(UserData, NumValues, Values, Names) if (NumValues ~= 6) then -- Not enough values returned, skip this row return 0; end local ID = Values[1]; local MinX = Values[2]; local MinZ = Values[3]; local MaxX = Values[4]; local MaxZ = Values[5]; local CreatorName = Values[6]; a_Callback(ID, MinX, MinZ, MaxX, MaxZ, CreatorName); return 0; end local sql = "SELECT ID, MinX, MinZ, MaxX, MaxZ, CreatorUserName FROM Areas WHERE " .. "MinX <= " .. a_BlockX .. " AND MaxX >= " .. a_BlockX .. " AND " .. "MinZ <= " .. a_BlockZ .. " AND MaxZ >= " .. a_BlockZ .. " AND " .. "WorldName = '" .. a_WorldName .. "'"; if (not(self:DBExec(sql, CallCallback))) then LOGWARNING("SQL Error while iterating through areas (cStorage:ForEachArea())"); return false; end return true; end --- Returns the info on the specified area -- Returns MinX, MinZ, MaxX, MaxZ, CreatorName on success, or nothing on failure function cStorage:GetArea(a_AreaID, a_WorldName) assert(a_AreaID); assert(a_WorldName); assert(self); local MinX, MinZ, MaxX, MaxZ, CreatorName; local HasValues = false; -- SQL callback that parses the values and remembers them in variables function RememberValues(UserData, NumValues, Values, Names) if (NumValues ~= 5) then -- Not enough values returned, skip this row return 0; end MinX = Values[1]; MinZ = Values[2]; MaxX = Values[3]; MaxZ = Values[4]; CreatorName = Values[5]; HasValues = true; return 0; end local sql = "SELECT MinX, MinZ, MaxX, MaxZ, CreatorUserName FROM Areas WHERE " .. "ID = " .. a_AreaID .. " AND WorldName = '" .. a_WorldName .. "'"; if (not(self:DBExec(sql, RememberValues))) then LOGWARNING("SQL Error while getting area info (cStorage:ForEachArea())"); return; end -- If no data has been retrieved, return nothing if (not(HasValues)) then return; end return MinX, MinZ, MaxX, MaxZ, CreatorName; end --- Calls the callback for each allowed user for the specified area -- Callback signature: function(UserName) function cStorage:ForEachUserInArea(a_AreaID, a_WorldName, a_Callback) assert(a_AreaID); assert(a_WorldName); assert(a_Callback); assert(self); -- Since in this version all the worlds share a single DB, the a_WorldName parameter is not actually used -- But this may change in the future, when we have a per-world DB local function CallCallback(UserData, NumValues, Values) if (NumValues ~= 1) then return 0; end a_Callback(Values[1]); return 0; end local sql = "SELECT UserName FROM AllowedUsers WHERE AreaID = " .. a_AreaID; if (not(self:DBExec(sql, CallCallback))) then LOGWARNING("SQL error while iterating area users for AreaID" .. a_AreaID); return false; end return true; end --- Adds the specified usernames to the specified area, if not already present -- a_Users is an array table of usernames to add function cStorage:AddAreaUsers(a_AreaID, a_WorldName, a_AddedBy, a_Users) assert(a_AreaID); assert(a_WorldName); assert(a_Users); assert(self); -- Remove from a_Users the usernames already present in the area local sql = "SELECT UserName FROM AllowedUsers WHERE AreaID = " .. a_AreaID; local function Remove(UserData, NumValues, Values, Names) if (NumValues ~= 1) then -- Invalid response format return 0; end local DBName = Values[1]; -- Remove the name from a_Users, if exists for idx, Name in ipairs(a_Users) do if (Name == DBName) then table.remove(a_Users, idx); return 0; end end return 0; end if (not(self:DBExec(sql, Remove))) then LOGWARNING("SQL error while iterating through users"); return false; end -- Add the users for idx, Name in ipairs(a_Users) do local sql = "INSERT INTO AllowedUsers (AreaID, UserName) VALUES (" .. a_AreaID .. ", '" .. Name .. "')"; if (not(self:DBExec(sql))) then LOGWARNING("SQL error while adding user " .. Name .. " to area " .. a_AreaID); end end return true; end