function HandleClearCommand( Split, Player ) if (Split[2] == nil) then SendMessage( Player, "Usage: /clear " ) return true end local InventoryCleared = false; local ClearInventory = function(OtherPlayer) if (OtherPlayer:GetName() == Split[2]) then OtherPlayer:GetInventory():Clear() InventoryCleared = true end end cRoot:Get():FindAndDoWithPlayer(Split[2], ClearInventory); if (InventoryCleared) then SendMessageSuccess( Player, "You cleared the inventory of " .. Split[2] ) return true else SendMessageFailure( Player, "Player not found" ) return true end end