From ad1e24e50b9784c8f476091cf3842402065c28dc Mon Sep 17 00:00:00 2001 From: Gargaj Date: Sat, 7 Nov 2015 13:32:52 +0100 Subject: code style --- src/Entities/Pawn.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index eb503caa6..5ca0c6126 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -63,14 +63,14 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } // we only push other mobs, boats and minecarts - if (a_Entity->GetEntityType() != etMonster && a_Entity->GetEntityType() != etMinecart && a_Entity->GetEntityType() != etBoat) + if ((a_Entity->GetEntityType() != etMonster) && (a_Entity->GetEntityType() != etMinecart) && (a_Entity->GetEntityType() != etBoat)) { return false; } Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition(); - v3Delta.y = 0.0; // we only push sideways - v3Delta *= 1.0 / v3Delta.Length(); // we push harder if we're close + v3Delta.y = 0.0; // we only push sideways + v3Delta *= 1.0 / v3Delta.Length(); // we push harder if we're close // QUESTION: is there an additional multiplier for this? current shoving seems a bit weak a_Entity->AddSpeed(v3Delta); -- cgit v1.2.3