From 5e9421bba327d79f9876a5cab2882b8b89fbeef7 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Tue, 22 Aug 2017 15:33:04 +0300 Subject: d --- src/Mobs/Monster.cpp | 25 +++++++++++++++++++++++++ src/Mobs/Monster.h | 10 +++++++++- 2 files changed, 34 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 3666b9bee..beb743818 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -84,6 +84,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A : super(etMonster, a_Width, a_Height) , m_EMState(IDLE) , m_EMPersonality(AGGRESSIVE) + , m_NearestPlayerIsStale(true) , m_PathFinder(a_Width, a_Height) , m_PathfinderActivated(false) , m_JumpCoolDown(0) @@ -282,6 +283,7 @@ void cMonster::StopMovingToPosition() void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { + m_NearestPlayerIsStale = true; super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { @@ -1192,6 +1194,29 @@ void cMonster::GetBreedingItems(cItems & a_Items) return GetFollowedItems(a_Items); } + + + + +cPlayer * cMonster::GetNearestPlayer() +{ + if (m_NearestPlayerIsStale) + { + // TODO: Rewrite this to use cWorld's DoWithPlayers() + m_NearestPlayer = GetWorld()->FindClosestPlayer(GetPosition(), static_cast(GetSightDistance())); + m_NearestPlayerIsStale = false; + } + if ((m_NearestPlayer != nullptr) && (!m_NearestPlayer->IsTicking())) + { + m_NearestPlayer = nullptr; + } + return m_NearestPlayer; +} + + + + + std::unique_ptr cMonster::NewMonsterFromType(eMonsterType a_MobType) { auto & Random = GetRandomProvider(); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 144228fe7..b123791a4 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -232,7 +232,15 @@ public: virtual void GetFollowedItems(cItems & a_Items); virtual void GetBreedingItems(cItems & a_Items); -protected: + cPlayer * GetNearestPlayer(); + + protected: + + /** Whether or not m_NearestPlayer is stale. Always true at the beginning of a tick. + When true, GetNearestPlayer() actually searches for a player, updates m_NearestPlayer, and sets it to false. + otherwise it returns m_NearestPlayer. This means we only perform 1 search per tick. */ + bool m_NearestPlayerIsStale; + cPlayer * m_NearestPlayer; /** The pathfinder instance handles pathfinding for this monster. */ cPathFinder m_PathFinder; -- cgit v1.2.3