From 5008eb8c8348ad2664158a8a815ef6851d874367 Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Tue, 19 Aug 2014 18:40:42 +0200 Subject: Changed if in BlockHandler --- src/Blocks/BlockHandler.cpp | 7 ++----- src/Entities/Entity.cpp | 1 - 2 files changed, 2 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index d6be99f83..2238a68a0 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -424,15 +424,12 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac cItems Pickups; NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - // Thanks to daniel0916 - cPlayer * Player = (cPlayer *)a_Digger; - cEnchantments Enchantments = Player->GetInventory().GetEquippedItem().m_Enchantments; - if (a_CanDrop) { if (!a_DropVerbatim) { - if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) + cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments; + if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && (a_Digger->IsPlayer())) { switch (m_BlockType) { diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 4316b48e9..54e4cf4f5 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -316,7 +316,6 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // IsOnGround() only is false if the player is moving downwards // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) - // Thanks to daniel0916 cEnchantments Enchantments = Player->GetEquippedItem().m_Enchantments; int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness); -- cgit v1.2.3