From 01f38d883602045e84fdf98bf3395e97608d9aad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Jun 2014 13:22:50 +0100 Subject: Added checks for no downfall biomes --- src/Blocks/BlockCauldron.h | 2 +- src/Entities/Entity.cpp | 2 +- src/Mobs/Monster.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 8b5cd9ccb..5ec776df6 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -61,7 +61,7 @@ public: virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - if (!a_WorldInterface.IsWeatherWet()) + if (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(a_RelX, a_RelZ)) || !a_WorldInterface.IsWeatherWet()) { return; } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index de6c628e9..16264a608 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -869,7 +869,7 @@ void cEntity::TickBurning(cChunk & a_Chunk) // Remember the current burning state: bool HasBeenBurning = (m_TicksLeftBurning > 0); - if (m_World->IsWeatherWet()) + if (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width, POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width)) || GetWorld()->IsWeatherWet()) { if (POSY_TOINT > m_World->GetHeight(POSX_TOINT, POSZ_TOINT)) { diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index fa3969d5e..c25ee6b75 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1034,7 +1034,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk) (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime !IsOnFire() && // Not already burning - (GetWorld()->IsWeatherWet()) // Not raining + (IsBiomeNoDownfall(a_Chunk.GetBiomeAt(RelX, RelZ)) || GetWorld()->IsWeatherWet()) // Not raining ) { // Burn for 100 ticks, then decide again -- cgit v1.2.3