From e82cd6e4eb78a163b6a72fc1729804e69f1b7601 Mon Sep 17 00:00:00 2001 From: HaoTNN Date: Tue, 2 Jun 2015 17:26:21 -0700 Subject: Fixes multiple furnace issues, including from loading world storage --- src/WorldStorage/WSSAnvil.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 392b9bf83..8ca49c2c0 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1052,7 +1052,8 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag } std::unique_ptr Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World)); - + Furnace->SetLoading(true); + // Load slots: for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child)) { @@ -1085,9 +1086,9 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks) Furnace->SetCookTimes(200, ct); } - // Restart cooking: Furnace->ContinueCooking(); + Furnace->SetLoading(false); return Furnace.release(); } -- cgit v1.2.3