From f5bcfdc58c7b5d69abbb222787bb2229c0b54088 Mon Sep 17 00:00:00 2001 From: archshift Date: Sat, 19 Jul 2014 02:51:39 -0700 Subject: Splash potions: Renamed PotionParticleType to PotionColor for clarity --- src/WorldStorage/WSSAnvil.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index b4048b097..663d489bc 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1681,7 +1681,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType")); SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier)); - SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName")); + SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName")); // Store the new splash potion in the entities list: a_Entities.push_back(SplashPotion.release()); -- cgit v1.2.3