From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/WorldStorage/NBTChunkSerializer.h | 116 ++++++++++++++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 src/WorldStorage/NBTChunkSerializer.h (limited to 'src/WorldStorage/NBTChunkSerializer.h') diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h new file mode 100644 index 000000000..9d4ac208c --- /dev/null +++ b/src/WorldStorage/NBTChunkSerializer.h @@ -0,0 +1,116 @@ + +// NBTChunkSerializer.h + +// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil + + + + + +#pragma once + +#include "../ChunkDef.h" + + + + + +// fwd: +class cFastNBTWriter; +class cEntity; +class cBlockEntity; +class cBoat; +class cChestEntity; +class cDispenserEntity; +class cDropperEntity; +class cFurnaceEntity; +class cHopperEntity; +class cJukeboxEntity; +class cNoteEntity; +class cSignEntity; +class cFallingBlock; +class cMinecart; +class cMinecartWithChest; +class cMinecartWithFurnace; +class cMinecartWithTNT; +class cMinecartWithHopper; +class cMonster; +class cPickup; +class cItemGrid; +class cProjectileEntity; + + + + + +class cNBTChunkSerializer : + public cChunkDataSeparateCollector +{ +public: + cChunkDef::BiomeMap m_Biomes; + unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; + bool m_BiomesAreValid; + + + cNBTChunkSerializer(cFastNBTWriter & a_Writer); + + /// Close NBT tags that we've opened + void Finish(void); + + bool IsLightValid(void) const {return m_IsLightValid; } + +protected: + + /* From cChunkDataSeparateCollector we inherit: + - m_BlockTypes[] + - m_BlockMetas[] + - m_BlockLight[] + - m_BlockSkyLight[] + */ + + cFastNBTWriter & m_Writer; + + bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed. + bool m_HasHadEntity; // True if any Entity has already been received and processed + bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed + bool m_IsLightValid; // True if the chunk lighting is valid + + + /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested. + void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = ""); + + /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag + void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0); + + // Block entities: + void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); + void AddChestEntity (cChestEntity * a_Entity); + void AddDispenserEntity(cDispenserEntity * a_Entity); + void AddDropperEntity (cDropperEntity * a_Entity); + void AddFurnaceEntity (cFurnaceEntity * a_Furnace); + void AddHopperEntity (cHopperEntity * a_Entity); + void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); + void AddNoteEntity (cNoteEntity * a_Note); + void AddSignEntity (cSignEntity * a_Sign); + + // Entities: + void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); + void AddBoatEntity (cBoat * a_Boat); + void AddFallingBlockEntity(cFallingBlock * a_FallingBlock); + void AddMinecartEntity (cMinecart * a_Minecart); + void AddMonsterEntity (cMonster * a_Monster); + void AddPickupEntity (cPickup * a_Pickup); + void AddProjectileEntity (cProjectileEntity * a_Projectile); + + void AddMinecartChestContents(cMinecartWithChest * a_Minecart); + + // cChunkDataSeparateCollector overrides: + virtual bool LightIsValid(bool a_IsLightValid) override; + virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; + virtual void Entity(cEntity * a_Entity) override; + virtual void BlockEntity(cBlockEntity * a_Entity) override; +} ; // class cNBTChunkSerializer + + + + -- cgit v1.2.3