From 9c7a6bc443605612c09be824c452b9287fa2bfdb Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 4 Jun 2014 20:09:02 +0100 Subject: Health of monsters is now saved --- src/WorldStorage/NBTChunkSerializer.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/WorldStorage/NBTChunkSerializer.cpp') diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index a3b0d57be..70c07af50 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -484,6 +484,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) m_Writer.AddFloat("", a_Monster->GetDropChanceBoots()); m_Writer.EndList(); m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot()); + m_Writer.AddShort("Health", (short)a_Monster->GetHealth()); switch (a_Monster->GetMobType()) { case cMonster::mtBat: -- cgit v1.2.3