From 087064999473e83389fb28d74ebcaaf5d119320a Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 7 Nov 2016 21:16:55 +0100 Subject: Fixed TrappedChest saving. (#3423) Vanilla uses "Chest" in NBT for trapped chests. --- src/WorldStorage/NBTChunkSerializer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/WorldStorage/NBTChunkSerializer.cpp') diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index a825e4785..6797d196a 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -215,7 +215,7 @@ void cNBTChunkSerializer::AddBrewingstandEntity(cBrewingstandEntity * a_Brewings void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity, BLOCKTYPE a_ChestType) { m_Writer.BeginCompound(""); - AddBasicTileEntity(a_Entity, (a_ChestType == E_BLOCK_CHEST) ? "Chest" : "TrappedChest"); + AddBasicTileEntity(a_Entity, "Chest"); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Entity->GetContents()); m_Writer.EndList(); -- cgit v1.2.3