From 6b6905fe1cbe3b07ff29e1df9259c0b7c3619421 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 12 Dec 2013 23:49:10 +0000 Subject: Redstone data is now loaded on chunk load --- src/World.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index b6ab321fb..fc821a68a 100644 --- a/src/World.h +++ b/src/World.h @@ -392,6 +392,7 @@ public: inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } + inline cRedstoneSimulator * GetRedstoneSimulator(void) { return m_RedstoneSimulator; } /// Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp -- cgit v1.2.3