From b98e2c17e0305c78af3d7581f0bee29ddf26d8f8 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 22 Jun 2021 19:31:08 +0100 Subject: Don't flush ClientHandle data multiple times * Change cWorld::m_Players to a vector --- src/World.h | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/World.h') diff --git a/src/World.h b/src/World.h index 1a5ac8498..71e23c463 100644 --- a/src/World.h +++ b/src/World.h @@ -40,8 +40,6 @@ class cUUID; struct SetChunkData; -typedef std::list< cPlayer * > cPlayerList; - @@ -1010,9 +1008,9 @@ private: cRedstoneSimulator * m_RedstoneSimulator; // Protect with chunk map CS - cPlayerList m_Players; + std::vector m_Players; - cWorldStorage m_Storage; + cWorldStorage m_Storage; unsigned int m_MaxPlayers; -- cgit v1.2.3