From 97a1147acaf3a994fb1c62cf79a70dfd10f22fe0 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 9 Dec 2013 23:43:06 +0000 Subject: Improved pickups spawning speed again --- src/World.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/World.cpp') diff --git a/src/World.cpp b/src/World.cpp index eecd02027..564905d33 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1588,7 +1588,7 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) { MTRand r1; - a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop + a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { if (!IsValidItem(itr->m_ItemType)) @@ -1597,9 +1597,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double continue; } - float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); - float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500)); + float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5)); + float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(50)); + float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5)); cPickup * Pickup = new cPickup( a_BlockX, a_BlockY, a_BlockZ, -- cgit v1.2.3