From cc069ccb2a03db87e9de45ee84df9e2bd0b50545 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 21 Mar 2015 15:18:17 +0100 Subject: Changed cEntity::m_UniqueID to UInt32. --- src/UI/SlotArea.h | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) (limited to 'src/UI') diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index e39d372c9..0e7ba2a50 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -248,28 +248,31 @@ public: protected: - /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params - typedef std::list > cRecipeMap; + /** Maps player's EntityID -> current recipe. + Not a std::map because cCraftingGrid needs proper constructor params. */ + typedef std::list > cRecipeMap; int m_GridSize; cRecipeMap m_Recipes; - /// Handles a click in the result slot. Crafts using the current recipe, if possible + /** Handles a click in the result slot. + Crafts using the current recipe, if possible. */ void ClickedResult(cPlayer & a_Player); - /// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result. + /** Handles a shift-click in the result slot. + Crafts using the current recipe until it changes or no more space for result. */ void ShiftClickedResult(cPlayer & a_Player); /** Handles a drop-click in the result slot. */ void DropClickedResult(cPlayer & a_Player); - /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player + /** Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player. */ void UpdateRecipe(cPlayer & a_Player); - /// Retrieves the recipe for the specified player from the map, or creates one if not found + /** Retrieves the recipe for the specified player from the map, or creates one if not found. */ cCraftingRecipe & GetRecipeForPlayer(cPlayer & a_Player); - /// Called after an item has been crafted to handle statistics e.t.c. + /** Called after an item has been crafted to handle statistics e.t.c. */ void HandleCraftItem(const cItem & a_Result, cPlayer & a_Player); } ; -- cgit v1.2.3