From 83870f9fc0e19da646f408a2d6636adfe4b5c002 Mon Sep 17 00:00:00 2001 From: Dave Tucker Date: Mon, 23 Nov 2015 23:39:19 +0000 Subject: Add enum for Sound and Particle Effects Fixes #2603 Signed-off-by: Dave Tucker --- src/UI/SlotArea.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/UI') diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 2c0dfbe40..c7b8d0987 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -20,6 +20,7 @@ #include "../Root.h" #include "../FastRandom.h" #include "../BlockArea.h" +#include "../EffectID.h" @@ -1004,18 +1005,18 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) { // Anvil will break a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0); - a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0); + a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_BREAK, PosX, PosY, PosZ, 0); a_Player.CloseWindow(false); } else { a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast(Orientation | (AnvilDamage << 2))); - a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); + a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, PosX, PosY, PosZ, 0); } } else { - a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0); + a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, PosX, PosY, PosZ, 0); } } -- cgit v1.2.3