From 3615bf825b53d3e192ad7fe6d047bd713bc00394 Mon Sep 17 00:00:00 2001 From: Howaner Date: Wed, 9 Jul 2014 14:30:06 +0200 Subject: Added inventory number click. --- src/UI/SlotArea.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/UI/SlotArea.h') diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index 03f538956..c40d65e0e 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -56,6 +56,9 @@ public: /** Called from Clicked when the action is a drop click. */ virtual void DropClicked(cPlayer & a_Player, int a_SlotNum, bool a_DropStack); + /** Called from Clicked when the action is a number click. */ + virtual void NumberClicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction); + /// Called when a new player opens the same parent window. The window already tracks the player. CS-locked. virtual void OnPlayerAdded(cPlayer & a_Player); @@ -242,6 +245,7 @@ public: // Distributing items into this area is completely disabled virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override; + protected: /// Maps player's EntityID -> current recipe; not a std::map because cCraftingGrid needs proper constructor params typedef std::list > cRecipeMap; @@ -257,7 +261,7 @@ protected: /** Handles a drop-click in the result slot. */ void DropClickedResult(cPlayer & a_Player); - + /// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player void UpdateRecipe(cPlayer & a_Player); -- cgit v1.2.3