From 8591935a4b48c24a16e8c103d474ee6803ce56a0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 13 Dec 2014 18:49:11 +0100 Subject: Implemented vanilla-like shift click. This fixes many visual bugs. --- src/UI/BeaconWindow.h | 36 +++++++++++++++++++++++++++++++++++- 1 file changed, 35 insertions(+), 1 deletion(-) (limited to 'src/UI/BeaconWindow.h') diff --git a/src/UI/BeaconWindow.h b/src/UI/BeaconWindow.h index 0ea5a7e6a..a2ec50f02 100644 --- a/src/UI/BeaconWindow.h +++ b/src/UI/BeaconWindow.h @@ -26,14 +26,48 @@ public: cWindow(wtBeacon, "Beacon"), m_Beacon(a_Beacon) { - m_ShouldDistributeToHotbarFirst = true; m_SlotAreas.push_back(new cSlotAreaBeacon(m_Beacon, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } + cBeaconEntity * GetBeaconEntity(void) const { return m_Beacon; } + + virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override + { + cSlotAreas AreasInOrder; + + if (a_ClickedArea == m_SlotAreas[0]) + { + // Beacon Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true); + } + else + { + if (cSlotAreaBeacon::IsPlaceableItem(a_ItemStack.m_ItemType) && (a_ItemStack.m_ItemCount == 1)) + { + AreasInOrder.push_back(m_SlotAreas[0]); /* Beacon */ + } + + if (a_ClickedArea == m_SlotAreas[1]) + { + // Inventory Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + } + else + { + // Hotbar Area + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + } + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + } + + // cWindow Overrides: virtual void OpenedByPlayer(cPlayer & a_Player) override { -- cgit v1.2.3