From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/Simulator/Simulator.h | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 src/Simulator/Simulator.h (limited to 'src/Simulator/Simulator.h') diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h new file mode 100644 index 000000000..e1d88f1c5 --- /dev/null +++ b/src/Simulator/Simulator.h @@ -0,0 +1,46 @@ + +#pragma once + +#include "../Vector3i.h" +#include "../../iniFile/iniFile.h" + + + + + +class cWorld; +class cChunk; + + + + + +class cSimulator +{ +public: + cSimulator(cWorld & a_World); + virtual ~cSimulator(); + + /// Called in each tick, a_Dt is the time passed since the last tick, in msec + virtual void Simulate(float a_Dt) = 0; + + /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available + virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) {}; + + /// Called when a block changes + virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); + + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) = 0; + +protected: + friend class cChunk; // Calls AddBlock() in its WakeUpSimulators() function, to speed things up + + /// Called to simulate a new block + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) = 0; + + cWorld & m_World; +} ; + + + + -- cgit v1.2.3