From 1dec73be0b3967796fc0baf43e19cbb6abd09c1e Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Tue, 10 Dec 2013 00:21:24 +0000 Subject: Added repeater delays They DO sometimes get stuck though :P --- src/Simulator/RedstoneSimulator.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/Simulator/RedstoneSimulator.h') diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h index e094150e8..1d85c0634 100644 --- a/src/Simulator/RedstoneSimulator.h +++ b/src/Simulator/RedstoneSimulator.h @@ -56,14 +56,23 @@ private: Vector3i a_BlockPos; bool WasLastStatePowered; }; + + struct sRepeatersDelayList + { + Vector3i a_BlockPos; + short a_DelayTicks; + short a_ElapsedTicks; + }; typedef std::vector PoweredBlocksList; typedef std::vector LinkedBlocksList; typedef std::vector SimulatedPlayerToggleableList; + typedef std::vector RepeatersDelayList; PoweredBlocksList m_PoweredBlocks; LinkedBlocksList m_LinkedPoweredBlocks; SimulatedPlayerToggleableList m_SimulatedPlayerToggleableBlocks; + RepeatersDelayList m_RepeatersDelayList; virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; -- cgit v1.2.3