From 98cc2a99875d99761308d8270e890faa40adf935 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 28 May 2016 15:06:57 +0100 Subject: Made redstone handlers static * Improvements to performance? Maybe. Can't hurt (he says). --- .../IncrementalRedstoneSimulator.cpp | 120 +++++++++++++++------ .../IncrementalRedstoneSimulator.h | 4 +- 2 files changed, 93 insertions(+), 31 deletions(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator') diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp index 0e9621910..16c47c993 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp @@ -30,62 +30,122 @@ -std::unique_ptr cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data) +cRedstoneHandler * cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data) { switch (a_BlockType) { case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_POWERED_RAIL: return cpp14::make_unique(a_World); - + case E_BLOCK_POWERED_RAIL: + { + static cPoweredRailHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique(a_World); - + case E_BLOCK_INACTIVE_COMPARATOR: + { + static cRedstoneComparatorHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: return cpp14::make_unique(a_World); - + case E_BLOCK_DROPPER: + { + static cDropSpenserHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique(a_World); - + case E_BLOCK_WOODEN_PRESSURE_PLATE: + { + static cPressurePlateHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_FENCE_GATE: case E_BLOCK_IRON_TRAPDOOR: - case E_BLOCK_TRAPDOOR: return cpp14::make_unique(a_World); - + case E_BLOCK_TRAPDOOR: + { + static cSmallGateHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique(a_World); - + case E_BLOCK_REDSTONE_LAMP_ON: + { + static cRedstoneLampHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique(a_World); - + case E_BLOCK_REDSTONE_REPEATER_ON: + { + static cRedstoneRepeaterHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique(a_World); - + case E_BLOCK_REDSTONE_TORCH_ON: + { + static cRedstoneTorchHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: return cpp14::make_unique(a_World); - + case E_BLOCK_STICKY_PISTON: + { + static cPistonHandler ComponentHandler(a_World); + return &ComponentHandler; + } case E_BLOCK_LEVER: case E_BLOCK_STONE_BUTTON: - case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique(a_World); - - case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique(a_World); - case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique(a_World); - case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique(a_World); - case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique(a_World); - case E_BLOCK_TNT: return cpp14::make_unique(a_World); - case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique(a_World); - case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique(a_World); + case E_BLOCK_WOODEN_BUTTON: + { + static cRedstoneToggleHandler ComponentHandler(a_World); + return &ComponentHandler; + } + case E_BLOCK_BLOCK_OF_REDSTONE: + { + static cRedstoneBlockHandler ComponentHandler(a_World); + return &ComponentHandler; + } + case E_BLOCK_COMMAND_BLOCK: + { + static cCommandBlockHandler ComponentHandler(a_World); + return &ComponentHandler; + } + case E_BLOCK_NOTE_BLOCK: + { + static cNoteBlockHandler ComponentHandler(a_World); + return &ComponentHandler; + } + case E_BLOCK_REDSTONE_WIRE: + { + static cRedstoneWireHandler ComponentHandler(a_World); + return &ComponentHandler; + } + case E_BLOCK_TNT: + { + static cTNTHandler ComponentHandler(a_World); + return &ComponentHandler; + } + case E_BLOCK_TRAPPED_CHEST: + { + static cTrappedChestHandler ComponentHandler(a_World); + return &ComponentHandler; + } + case E_BLOCK_TRIPWIRE_HOOK: + { + static cTripwireHookHandler ComponentHandler(a_World); + return &ComponentHandler; + } default: { if (cBlockDoorHandler::IsDoorBlockType(a_BlockType)) { - return cpp14::make_unique(a_World); + static cDoorHandler ComponentHandler(a_World); + return &ComponentHandler; } if (cBlockInfo::FullyOccupiesVoxel(a_BlockType)) { - return cpp14::make_unique(a_World); + static cSolidBlockHandler ComponentHandler(a_World); + return &ComponentHandler; } return nullptr; } diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h index 673d50e49..5145cf7d1 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h @@ -18,6 +18,8 @@ public: { } + cIncrementalRedstoneSimulator(const cIncrementalRedstoneSimulator & a_Simulator) = delete; + virtual void Simulate(float a_dt) override; virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override {} @@ -158,7 +160,7 @@ public: } cIncrementalRedstoneSimulatorChunkData * GetChunkData() { return &m_Data; } - static std::unique_ptr CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data); + static cRedstoneHandler * CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data); private: -- cgit v1.2.3