From 6309c6a97fdbabfde978358f5f9a0f61ab74f91f Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Tue, 26 Dec 2017 21:25:57 +0000 Subject: improve rain simulation (#4017) * Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator. --- src/Simulator/CMakeLists.txt | 1 - 1 file changed, 1 deletion(-) (limited to 'src/Simulator/CMakeLists.txt') diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt index 45972a6ef..5a67dd026 100644 --- a/src/Simulator/CMakeLists.txt +++ b/src/Simulator/CMakeLists.txt @@ -29,7 +29,6 @@ SET (HDRS VaporizeFluidSimulator.h ) - if(NOT MSVC) add_library(Simulator ${SRCS} ${HDRS}) endif() -- cgit v1.2.3