From 25e4f15488c1f56c1571f4aefd216830e62ad52b Mon Sep 17 00:00:00 2001 From: sweetgiorni Date: Tue, 3 Jan 2017 10:57:31 -0800 Subject: Custom Disconnect Message Adds a m_ShutdownMessage option to the settings. When the stop command is issued, players are kicked with said message before the server shuts down. --- src/Root.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'src/Root.cpp') diff --git a/src/Root.cpp b/src/Root.cpp index 3d3930975..90e5cb9db 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -332,6 +332,22 @@ void cRoot::Start(std::unique_ptr a_OverridesRepo) void cRoot::StopServer() { + // Kick all players from the server with custom disconnect message + class cPlayerCallback : public cPlayerListCallback + { + AString m_ShutdownMessage; + virtual bool Item(cPlayer * a_Player) + { + a_Player->GetClientHandlePtr()->Kick(m_ShutdownMessage); + return false; + } + public: + cPlayerCallback(AString a_ShutdownMessage) : m_ShutdownMessage(a_ShutdownMessage) {} + }PlayerCallback((m_Server->GetShutdownMessage())); + + cRoot::Get()->ForEachPlayer(PlayerCallback); + // What's a better way to do this? + std::this_thread::sleep_for(std::chrono::seconds(1)); m_TerminateEventRaised = true; m_StopEvent.Set(); m_InputThreadRunFlag.clear(); -- cgit v1.2.3