From 3e802932a6797fc0f4768ebc61cf9ac4f498c7fb Mon Sep 17 00:00:00 2001 From: changyong guo Date: Mon, 23 Jul 2018 06:23:33 +0800 Subject: recover hotbar selected slot after reconnect (#4249) 1. implement protocol message SendHeldItemChange 2. add save / load inventory equipped item slot in JSON 3. send held item slot message after player connect to server Fixes #4189 --- src/Protocol/Protocol_1_8.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Protocol/Protocol_1_8.h') diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h index 108cc9798..fd71a2da3 100644 --- a/src/Protocol/Protocol_1_8.h +++ b/src/Protocol/Protocol_1_8.h @@ -77,6 +77,7 @@ public: virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; virtual void SendGameMode (eGameMode a_GameMode) override; virtual void SendHealth (void) override; + virtual void SendHeldItemChange (int a_ItemIndex) override; virtual void SendHideTitle (void) override; virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; virtual void SendKeepAlive (UInt32 a_PingID) override; -- cgit v1.2.3