From af4a21ea0689107b377818574cb07dc4a2e8b755 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 8 Jun 2014 21:58:08 +0200 Subject: Fixed deadlock when moving players to other worlds. Fixes #1039, fixes #851 --- src/Protocol/ProtocolRecognizer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Protocol/ProtocolRecognizer.cpp') diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index b0cbb6def..35a331f43 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -555,10 +555,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a -void cProtocolRecognizer::SendRespawn(void) +void cProtocolRecognizer::SendRespawn(const cWorld & a_World) { ASSERT(m_Protocol != NULL); - m_Protocol->SendRespawn(); + m_Protocol->SendRespawn(a_World); } -- cgit v1.2.3