From 30ead790490f04248b861db79fddde9148b552f4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 6 Dec 2013 23:47:07 +0000 Subject: Renamed animation function Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know. --- src/Protocol/ProtocolRecognizer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Protocol/ProtocolRecognizer.cpp') diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 489149d74..683700d37 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -396,10 +396,10 @@ void cProtocolRecognizer::SendPlayerAbilities(void) -void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { ASSERT(m_Protocol != NULL); - m_Protocol->SendPlayerAnimation(a_Player, a_Animation); + m_Protocol->SendEntityAnimation(a_Entity, a_Animation); } -- cgit v1.2.3