From 30ead790490f04248b861db79fddde9148b552f4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 6 Dec 2013 23:47:07 +0000 Subject: Renamed animation function Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just players can have animations, you know. --- src/Protocol/Protocol17x.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Protocol/Protocol17x.cpp') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 5f5864f2a..68f15cb69 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -489,10 +489,10 @@ void cProtocol172::SendPlayerAbilities(void) -void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { cPacketizer Pkt(*this, 0x0b); // Animation packet - Pkt.WriteVarInt(a_Player.GetUniqueID()); + Pkt.WriteVarInt(a_Entity.GetUniqueID()); Pkt.WriteChar(a_Animation); } -- cgit v1.2.3