From 29567c56107c86b70da130f995564beb2eaf424c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 12 Jun 2014 15:21:07 +0100 Subject: Portals animate and delay correctly --- src/Protocol/Protocol17x.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Protocol/Protocol17x.cpp') diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f5b176e54..2460a4914 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -986,9 +986,9 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect -void cProtocol172::SendRespawn(const cWorld & a_World) +void cProtocol172::SendRespawn(eDimension a_Dimension) { - if (m_LastSentDimension == a_World.GetDimension()) + if (m_LastSentDimension == a_Dimension) { // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do return; @@ -996,11 +996,11 @@ void cProtocol172::SendRespawn(const cWorld & a_World) cPacketizer Pkt(*this, 0x07); // Respawn packet cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteInt((int)a_World.GetDimension()); + Pkt.WriteInt((int)a_Dimension); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) Pkt.WriteByte((Byte)Player->GetEffectiveGameMode()); Pkt.WriteString("default"); - m_LastSentDimension = a_World.GetDimension(); + m_LastSentDimension = a_Dimension; } -- cgit v1.2.3