From 43ed690520d3c3b47ed7ff6f48f868e8011565e0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 18 Sep 2014 18:50:17 +0200 Subject: Exported player list states to extra functions. --- src/Protocol/Protocol125.cpp | 71 ++++++++++++++++++++++++++++++++++++-------- 1 file changed, 58 insertions(+), 13 deletions(-) (limited to 'src/Protocol/Protocol125.cpp') diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index c785553a5..4378ef466 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -719,28 +719,73 @@ void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, char a_Action) +void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player) { cCSLock Lock(m_CSPacket); - if (a_Action == 1) + WriteByte (PACKET_PLAYER_LIST_ITEM); + WriteString(a_Player.GetName()); + WriteBool (true); + WriteShort (a_Player.GetClientHandle()->GetPing()); + Flush(); +} + + + + + +void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + cCSLock Lock(m_CSPacket); + WriteByte (PACKET_PLAYER_LIST_ITEM); + WriteString(a_Player.GetName()); + WriteBool (false); + WriteShort (0); + Flush(); +} + + + + + +void cProtocol125::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +{ + // Not implemented in this protocol version + UNUSED(a_Player); +} + + + + + +void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + // It is a simple add player packet in this protocol. + SendPlayerListAddPlayer(a_Player); +} + + + + + +void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + if (a_OldListName == a_Player.GetName()) { - // Ignore gamemode update return; } - AString PlayerName(a_Player.GetColor()); - PlayerName.append(a_Player.GetName()); - if (PlayerName.length() > 14) + cCSLock Lock(m_CSPacket); + + // Remove the old name from the tablist: { - PlayerName.erase(14); + WriteByte (PACKET_PLAYER_LIST_ITEM); + WriteString(a_OldListName); + WriteBool (false); + WriteShort (0); + Flush(); } - PlayerName += cChatColor::White; - WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM); - WriteString(PlayerName); - WriteBool (a_Action != 4); - WriteShort ((a_Action == 4) ? 0 : a_Player.GetClientHandle()->GetPing()); - Flush(); + SendPlayerListAddPlayer(a_Player); } -- cgit v1.2.3