From 003f18bd0f7593bddf5c6af89e3f6fc13632300d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 3 Aug 2014 12:12:28 +0200 Subject: Added cMojangAPI:GetUUIDFromPlayerName(). This is a simpler way to ask for a single name -> uuid conversion. --- src/Protocol/MojangAPI.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/Protocol/MojangAPI.h') diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h index ac8995bb5..7f3ef4e39 100644 --- a/src/Protocol/MojangAPI.h +++ b/src/Protocol/MojangAPI.h @@ -45,6 +45,13 @@ public: Note: only checks the string's length, not the actual content. */ static AString MakeUUIDDashed(const AString & a_UUID); + /** Converts a player name into a UUID. + The UUID will be empty on error. + If a_UseOnlyCached is true, the function only consults the cached values. + If a_UseOnlyCached is false and the name is not found in the cache, it is looked up online, which is a blocking + operation, do not use this in world-tick thread! */ + AString GetUUIDFromPlayerName(const AString & a_PlayerName, bool a_UseOnlyCached = false); + // tolua_end /** Converts the player names into UUIDs. -- cgit v1.2.3